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东京迪士尼海前排战斗界面
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东京迪士尼海前排战斗界面

PROMPT
[中文]
创建一张超精细、喜剧风格的日本街机格斗游戏截图,风格类似对战场景,使用真实世界照片质感,并在其上叠加游戏 UI。场景展示两组主题公园粉丝在东京 DisneySea 的户外表演广场,为争夺前排位置而展开激烈的模拟战斗。使用宽幅 16:9 构图。背景中要清晰展示明亮白天天空下的地中海港湾和普罗米修斯火山,能看到滨水区和 DisneySea 建筑。前景中准确展示 10 名穿着冬季休闲服的年轻成年人,分成 2 个对立队伍,每队 5 人,身体前倾、抓扯、伸手、推搡,像拔河一样争抢位置,具有夸张的竞争肢体语言,动作冻结得像格斗游戏瞬间。脸部应使用柔和模糊块匿名化。每个人头顶添加带等级和日文姓名的浮动角色标签。整体基调荒诞但真实,像一张真实抓拍照片被转化成精致的街机游戏战斗画面。

添加完整的日式格斗游戏 HUD,采用亮面蓝色对红色的界面风格。最顶部放置一个中央舞台标题栏,文字为 "東京ディズニーシー ミッキー広場 ショー最前列バトル",中间放置一个大计时器,显示 "TIME 89"。左上角添加蓝队标题 "PLAYER1" 和队名 "最前列ガチ勢A"。右上角添加红队标题 "RIVAL" 和队名 "ライバルグループB"。左侧垂直堆叠准确 5 个蓝色玩家状态面板,包含头像、等级、日式职业昵称、HP、SP 和 BURST 计量条。左侧 5 个标签为:"Lv.25 ガチ勢リーダー ユウキ"、"Lv.24 筋肉マン タケシ"、"Lv.23 眼鏡オタク シンジ"、"Lv.23 開角心MAX ケント"、"Lv.22 サポート要員 リョウ"。右侧垂直堆叠准确 5 个红色对手状态面板,标签为:"Lv.27 ライバルリーダー ダイキ"、"Lv.26 パワフル代表 マサル"、"Lv.24 戦略家 コウジ"、"Lv.23 熱血漢 リク"、"Lv.22 サポート女子 サキ"。每个面板都应包含数值 HP 和 SP,以及分段式 BURST 计量条,风格类似日本街机 RPG 格斗界面。

在中央战斗场景中,为战斗者头顶放置准确 10 个战斗内姓名牌,左队用蓝色、右队用红色区分。10 个标签为:"Lv.24 タケシ"、"Lv.25 ユウキ"、"Lv.23 シンジ"、"Lv.23 ケント"、"Lv.22 リョウ"、"Lv.27 ダイキ"、"Lv.26 マサル"、"Lv.23 リク"、"Lv.22 サキ"、"Lv.22 ミサキ"。

左下角添加一个技能菜单,标题为 "スキル",列出准确 5 个带 SP 消耗的技能:"ダッシュ突撃 SP 20"、"肩押し強奪 SP 25"、"荷物で場所確保 SP 15"、"ロープくぐり SP 10"、"本気の根性 SP 50"。在其下方添加一个深色说明框,用以下日文文字解释高亮技能 "本気の根性":"気合で相手を威圧し、どかす! 一定時間、相手が怯みやすくなる! (バーストゲージを大きく消費する) 効果時間:10秒"。

底部中央添加一个物品菜单,标题为 "アイテム",包含准确 5 个物品栏,显示图标和数量:一瓶水 "x3"、一条折叠的紫色毛巾 "x2"、一个蓝色抽绳袋 "x1"、一个灰色背包 "x1"、一份盒装餐食 "x2"。右下角添加一个任务面板,标题为 "クエスト",任务文字为 "ショー開始までに最前列を死守しろ!",条件文字为 "条件:ライバルグループを全員後ろに押し戻せ!",倒计时文字为 "ショー開始まで:02:30"。旁边添加一个小地图,标题为 "ミッキー広場MAP",显示广场中两队的红点和蓝点。沿最底部边缘加入小型日文控制器提示,用于技能使用、物品使用、抓取/推动和冲刺等动作。

使用戏剧化、饱和的光照,清晰细节,真实的服装褶皱,逼真的广场石质铺地,以及高端日本游戏截图质感。画面应感觉像真实东京 DisneySea 人群照片与竞技街机战斗游戏界面的荒唐但可信的跨界结合。

[原文]
Create a hyper-detailed comedic Japanese arcade fighting game screenshot styled like a versus battle scene, using a real-world photo aesthetic with game UI overlaid on top. The scene shows an intense mock battle between two groups of theme-park fans competing for the front row at an outdoor show plaza in Tokyo DisneySea. Use a wide 16:9 composition. In the background, clearly show Mediterranean Harbor and Mount Prometheus under bright daytime skies, with the waterfront and DisneySea architecture visible. In the foreground, show exactly 10 young adult people in winter casual clothing, split into 2 opposing teams of 5, physically leaning, grabbing, reaching, and shoving in a tug-of-war-like scrum over position, with exaggerated competitive body language and frozen action as if in a fighting game. Faces should be anonymized with soft blurred blocks. Add floating character labels above each person with levels and names in Japanese. The overall tone is absurdly realistic, like a real candid photo transformed into a polished arcade game battle screen.

Add a full Japanese fighting-game HUD with glossy blue-versus-red interface styling. At the very top, place a center stage title bar reading "東京ディズニーシー ミッキー広場 ショー最前列バトル" and a large timer in the middle reading "TIME 89". In the top left, add a blue team header "PLAYER1" and team name "最前列ガチ勢A". In the top right, add a red team header "RIVAL" and team name "ライバルグループB". On the left side, stack exactly 5 blue player status panels with portraits, level, Japanese class-like nicknames, HP, SP, and BURST meters. The 5 left-side labels are: "Lv.25 ガチ勢リーダー ユウキ", "Lv.24 筋肉マン タケシ", "Lv.23 眼鏡オタク シンジ", "Lv.23 開角心MAX ケント", "Lv.22 サポート要員 リョウ". On the right side, stack exactly 5 red rival status panels with the labels: "Lv.27 ライバルリーダー ダイキ", "Lv.26 パワフル代表 マサル", "Lv.24 戦略家 コウジ", "Lv.23 熱血漢 リク", "Lv.22 サポート女子 サキ". Each panel should include numeric HP and SP values and segmented BURST gauges, styled like a Japanese arcade RPG-fighter interface.

Place exactly 10 in-battle nameplates above the fighters in the center scene, color-coded blue for the left team and red for the right team. The 10 labels are: "Lv.24 タケシ", "Lv.25 ユウキ", "Lv.23 シンジ", "Lv.23 ケント", "Lv.22 リョウ", "Lv.27 ダイキ", "Lv.26 マサル", "Lv.23 リク", "Lv.22 サキ", "Lv.22 ミサキ".

At the lower left, add a skill menu titled "スキル" listing exactly 5 skills with SP costs: "ダッシュ突撃 SP 20", "肩押し強奪 SP 25", "荷物で場所確保 SP 15", "ロープくぐり SP 10", "本気の根性 SP 50". Beneath that, add a dark description box explaining the highlighted skill "本気の根性" with the Japanese text: "気合で相手を威圧し、どかす! 一定時間、相手が怯みやすくなる! (バーストゲージを大きく消費する) 効果時間:10秒".

At the bottom center, add an item menu titled "アイテム" with exactly 5 item slots showing icons and counts: a water bottle "x3", a folded purple towel "x2", a blue drawstring bag "x1", a gray backpack "x1", and a boxed meal "x2". At the lower right, add a quest panel titled "クエスト" with the mission text "ショー開始までに最前列を死守しろ!" and condition text "条件:ライバルグループを全員後ろに押し戻せ!" and countdown text "ショー開始まで:02:30". Beside it, add a mini-map titled "ミッキー広場MAP" showing red and blue dots for both teams in the plaza. Along the very bottom edge, include small controller prompts in Japanese for actions such as skill use, item use, grab/push, and dash.

Use dramatic, saturated lighting, crisp detail, realistic clothing folds, authentic plaza stone pavement, and a high-end Japanese game screenshot look. The image should feel like a ridiculous but believable crossover between a real Tokyo DisneySea crowd photo and a competitive arcade battle game interface.
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